Events
Promotion for public programs, made for print and social: a printed program for the Speculative Fiction panel, an animated story for Evening at the Museums, and a promo for a D-I-Y Zine Basics workshop with the UConn Library.
Museum marketing, print and digital

Promotion for public programs, made for print and social: a printed program for the Speculative Fiction panel, an animated story for Evening at the Museums, and a promo for a D-I-Y Zine Basics workshop with the UConn Library.


A choose-your-own-adventure scavenger hunt for kids, made for Seeing Truth: Art, Science, Museums, and Making Knowledge (2023). The exhibition looked at how science, art and museums make knowledge, using objects from the American Museum of Natural History’s archive as “Instigator Objects.” I designed the game and its look. Players pick a profession — entomologist, biologist or paleontologist — and get a printable sheet for it. Each sheet shows close-up details of objects from the collection to match to the Instigator Objects, then a bonus challenge: discover a new species, draw it and name it.


I built a virtual tour of the sculptures on campus in Google Earth. Each stop pairs a 360° view of the piece with its label: artist, date, materials and how it came to UConn.



